Hi!, I’m
currently jumping to blender and I have some (or a lot of) gaps in my knowledge of blender so
maybe this is something stupid. In blender I
can use G or the move tool with gizmo. If I use the G I need to constraint via
short cut the axis/plane or work on screen space. With gizmo I must select the
vertex and use the…
you keep referencing "girly" looks, but Eyvind Earl sppears more influential than Mary Blair, and Eyvind is a dude. Your crutch of sexism doesnt' exactly hold up here. Men and women both equally use the cutesy Earl/Blair style. As to why? Because they're very simplified, graphic styles, and the art world as a whole has…
I am a max user at the base, but got hired recently in a XSI studio. I think xsi is a kickass app for pretty much everything. And although I feel I am getting used pretty fast... I 'll agree with Pior about the modifier stack in max, that simply rocks. But at the end of the day yeah an app is an app. Same thing happened to…
Low poly and High poly shaded wireframe UVs in Rizom I think not all the UV seams are marked as hard edges. After exporting the mesh to rizom for UVs then importing back into blender i can't see where I placed the hard edges.
I suggested marmoset because he dosnt seem to comfortable with light setups and Rendering in 3DS Max is a mess to get right and I strongly doubt he would get good results out of that, while zBrush dosnt really allow anything that is particulary impressive if I remember right.They certainly don't need to be rendered…
@hile Awesome work on it! Really love the colors you were able to achieve and it's very crisp overall. Really awesome to see so many people doing progress gifs, too! 😀 Some tiny nitpicks to consider for your next project: I'd expect more edge wear. Not necessarily everywhere but down near the water where it's more likely…
Here are the updates, with explanations. I believe this is much better. Going for subtle details that aren't too much, not too dirty, but enough to look believable. I placed some intentional scrape marks where things would have happened in the past. it's a large, round vehicle so the big thing in the back would get hit,…
Thank you for this! some of these are really helpful 1 - yes, some areas, such as the square bumps in the middle of the head, i left unchamfered purely out of haste. should the high poly have any hard edges at all? is it only the low poly in-game mesh that needs hard/soft setup? are there benefits to hard/softing the high…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
I've been using substance painter for awhile now but mostly depending on premade materials and smart materials, and alpha stamping. I'm really looking to improve and get into hand texturing my own assets and not depending on drag and drop with heavy filter and generator usage and masks. What steps would I need to be able…