What Lucasfilm should have done, done by fans. The clarity of the Despecialized shots is amazing... https://plus.google.com/photos/109609428403596349302/albums/5615986319094414129?banner=pwa Anyone found links to the actual downloads ? (BTW, maybe dont post them here if you do. Lets keep the subject safe.)
@ CraigSnedeker : Thanks a lot man :) I just finished the radio tower, here is a little turntable. When you go through the blue light, you unlock the nearby races. The tower is 16k tris and use a 1024² texture. There is also a LOD of 560tris using a 256² map.
http://www.polycount.com/forum/showthread.php?t=56014 Check out that thread, it's full of win. Also, you're probably not gonna get much help unless you post pics.
i'm done with this!! doing this one armed character was challenging and FUN!!! thanks for all the comments!!! Specs: Character - 56,000 triangles + 4096x4096 Textures , Equipment - 32,000 Triangles + 4096x2048 Textures. Modelled and Rigged in Blender, Sculpting in Zbrush and Textured in Substance Painter 2.
not going to lie, I had to Google the name on your gun to see if it actually exists. I've never seen such a weird looking front end with the way the extended barrel sticks out like that. So weird, lol. You're modeling isn't too bad at all, but the texturing and mateial definition needs work. Try and capture some of the…
Okay got it figured out. When you are texturing in suite 2 you have albedo, roughness, normal and metalness channels. there is no specular channel there to work with because specular for non-metals is almost the same. But before they implement metallic workflow in suite 2 it was only for specular workflow like cryengine…
Oh boy, before I get into this: Please slow down, try to use punctuation, and think about the questions you're asking. What you've written here is difficult to understand; it's written in a stream of conciseness way with no thought given to how the reader will process it. To get a quality response, you need to start with a…
Phew, finally. 1.4.0 released. More info in my blog post: http://nixes.ru/?p=568 Thanks, but that also requires to compile it for each maya version... I decided to release it with source code, and only protect with a license agreement, to make it easier compatible with different Maya versions without the need to compile it…