Oh yes, played that waiting for RDR. Cornering trough a puddle from 1st person is way intense, i am completely in love with the refraction in that muddy water on the windscreen..
Just spotted this. Probably worth a thread all of its own. Joseph Drust currently doing Q&A http://pixologic.com/zbrushlive/ Twitch for Q&A chat: https://www.twitch.tv/pixologic Monday February 6thZBrushLIVE with Paul Gaboury & Joseph Drust - 11:00am PST3D Sculpting for Figurine Production with Layna Lazar - 3:30pm PST…
"Valve will announce the winners on http://blog.dota2.com/ no later than September 1st, 2016." They changed the post if anyone was wondering. Probably due to two_larsens' question in the dev dota2 forum.
I really liked the finally. It made sense to finish the 1st season like that. Gotta wait a whole year now.... it definetly sucks. Now is gonna get real serious:D
just don`t use the multiply, plug the 2nd lerp into the 1st lerp. also your going to want to use a heightmap or some map to mask the transition between textures.
1st off wow... lil racist there Blaizer? 2nd, he was talking about tatoos not piercings. 3rd, good companies (like good people) don't discriminate based on looks...
I like the bucket head lots. Really implies a lot with those rough strokes and the 1st graphism in this thread really does it for me. Not so into the rainbow noise of the last post.