Hey this maybe a stupid question, but I am trying to save out some of my custom Sculpting Brushes in Mudbox 2013. I tried Google with not to much luck, anyone know if its possible? Thanks, Alex
Model of the car is fully custom and has three different types of chassis, two roolfs (made for a customer). Model made in maya, render - vray. Finished in photoshop. All images made in high resolution. Year - 2013.
I'm currently working on modeling this concept by Al Crutchley http://www.igorstshirts.com/blog/conceptships/2013/crrrutch/crrrutch_05.jpg I've detailed the top part and have the rest of the Turret blocked out.
Yeah thats what I tried. Works in max2012, but not 2013 :( Best bet for max2013 HP right now is ConvertEdgetoVertex from here http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm test with that script
I never used Maya 2013, but in 2014 if I turn on Viewport 2.0. Then in the Viewport 2.0 options under Performance I set Transparency Algorithm to Depth Peeling and crank Quality to 1.
http://illustrationage.com/2013/04/02/free-andrew-loomis-art-instruction-downloads/ 'Figure drawing for all it's worth', learn the planes of the figure in polygons (as Joao stated just there), then after that expand.
http://www.ign.com/articles/2013/06/25/artist-accuses-naughty-dog-of-stealing-his-map-in-the-last-of-us Artist Accuses Naughty Dog of Stealing His Map in The Last of Us
Here we go, my first reel from 2013. https://youtu.be/yzmhx-hgNrI I was told that the shot with the ogre holding the guy upside down is what got me the job.
Well at the moment I'm modeling and listening to this. Quite like it [ame=" https://www.youtube.com/watch?v=1pJAzqxZ-0U"]Pretty Lights - A Color Map Of The Sun (2013) [Full Album] - YouTube[/ame]