Polygons being hard really depends. Modern video hardware post-2003 could use VBOs and handle transformation of vertices pretty quickly with vertex shaders and the skinning with them so the CPU isn't choked that much as it used to be (skeletally animated, anyway). On the PS2 , the emotion engine(TM)(R) was a pretty…
anyone know what this error pertains too? i get it whenever i switch to lit mode? Rendering thread exception: Assertion failed: ElementIndex < Parameter.GetNumResources() [File:c:\depot\unrealengine3-ut3-pc\development\src\engine\inc\ShaderManager.h] [Line: 168] Stack: RaiseException() Address = 0x7603f328 (filename not…
Hey all. First time posting, long time reader. Thought I would share my latest piece I have started recently. I love ornate, historical architecture, and figured this would be alot of fun to model. I'm modeling this with UnrealEngine 3 in mind, so Iv kinda broken everything up into chunks and such. Let me know what you…
Um, well, I did this for training, mostly. Ideas of posting it on marketplace were kinda crushed by the amount of things I have to learn first to make it pass approval. But thanks for reminding me about this! I should consider optimize it a bit and maybe start a "gauging interest" thread on unrealengine forums. A bit…
"That sample scene is 100gb but with lots of mockups of the same props" Yes but a majority of that was not nanite meshes...the texture data was far larger for instance. If you believe the developers, the nanite data on disk was 16.14gb in the demo. https://www.youtube.com/watch?v=TMorJX3Nj6U&t=4300s&ab_channel=UnrealEngine
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
I forgot something ... The UnrealEngine does not like not triangulised objects, so you'll have to triangulise your model when you export to the UnrealED. You model will become something closer to 6.5k and 8k triangles. (don't have too many of these runging arround the map). Etienne
It's still good to normalize a map even if the shader normalizes at the end. For example, UnrealEngine normalizes the result of whatever nodes are plugged into the "Normal" input. The problem is it doesn't fix any combinations or mixing, multiplying or whatever you're doing before that end result. So if you have one normal…
live stream today at 2PM EST @ www.twitch.tv/UnrealEngine "Rendering and the Characters of Paragon Discover the technology and techniques behind creating the characters for Paragon, Epic’s new game for PC and PlayStation 4, this Thursday via Twitch. Senior Graphics Programmer Brian Karis and Lead Artist Jordan Walker are…
You need to be connected to GitHub using your UE4 account logins and then grab it here: https://github.com/Allegorithmic/UnrealEngine Find here the instructions to get it working (sorry for the process, this is the only way to go for now because of epic's requirements):…