I've been having an issue connecting nodes together that have a labeled group of output channels. Material Blend for example has all the input and output channels grouped as "Material", as indicated by the shaded capsule around all the connection points. Nodes that come with Designer seem to work just fine. However, when I…
For baking normals you can just move your mirrored UVs outside of the UV area it doesn't need to be +1 exact, what is most important is that original part need to be inside UV rectangle and don't overlap with mirrored part. However what I see in your images I think you baked normals on mirrored mesh with vertices in the…
How do you get it to remember the assignments? When I shut down maya and reopened a scene I had saved, nothing is connected anymore. The locator I was using as a go between still has connections to nodes called blendDevice1, 2,3, etc. but they're not connected in the devices editor.
Hi Guys, I am sure i have done this in the past and I know its possible.... If I have a custom node, and I have inputs for that node, how can I check if the input has a connection? i.e a value is connected to the specific input ... I'd like to set a flag somewhere so that I can do something else if there is a value…