The issue with Crytek, is that they never gave a sign that they were listening. Hell even simple "Screw you, we don't do it!" would be nicer, than permanent silence or copy-paste PR answers... They hopefully change it. They have one month to show dedication to change. And I'm not telling that they should in one month…
This is interesting. To see someone who has such a great eye for detailed realism in 3D diving into 2D, I'm curious to see your progress. My personal advice on learning the fundamentals is something I usually have a hard time giving - since experimentation is always a benefit, but at the moment I'd say Linework -> Values…
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Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
Excellent stuff Gauss, there's so much thought gone into these designs. combine elite - twenty minutes in painter while the boss wasn't looking!! he's referenced from page 235 of the prima guide.
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…