Hello Polycounters! Happy NewYear to you all! 2016! Woot! :D I wish you all a great productive year full of creativity and progress! Do you have any plans or goals you wanna achieve for this new year? Also, had you set objectives for this year that you managed to complete? How about we list all the good stuff we managed to…
For the past three years the team behind the Greentooth has been collecting the best pieces of game art our forums have to offer and featuring them for all to see in our Polycount Recaps. While timing of recaps may vary there is one thing that remains consistent, the Polycount community creating outstanding artwork. And…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
Max 2011 is the first version of Max to allow you to save out a copy of the file in the 2010 format. IIRC. Max dosnt have the Maya ignore file version. There is no way to open the 2011 file in 2010. You have to save out from 2011 to 2010.
Is 2012 not an option? I always chose to run 2010 instead of 2011 at work. I felt that 2011 was really slow in general. Didn't really give any hotfixes for 2011 a chance as I figured they would not solve the performance issue. 2012 however feels better in this aspect imo.
Back in 2013, I sculpted this Red Octopus with #ZBrush for practice, and back in 2021, I 3d print it, and now 2026, I painted it just for relax, you can have the STL at Cults https://bit.ly/4tOwFcI
Well if memory severs me each year there is a new leader in 3D: 1995 Softimage 1996 Alias power animator 1997 lightwave 1998 3D studio 1999 3D Studio Max 2000 Maya 2001 XSI 2002 Maya 2003 Max 2004 Maya 2005 Max 2006 Maya 2007 Max 2008 Maya 2009 Lightwave core flops MAX and Maya both Autodesk both lead now 2010 Modo -…
Hi, I'm posting this thread to hopefully get some insight. My workflow depends heavily upon going between both Maya and ZBrush. The past couple versions I'm noticing a lack of support for GoZ in older Maya versions. I have used Maya 2014 for years and had upgraded to 2018 more recently. I also upgraded to ZBrush 2019…
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…