I reckon if you spent more time figuring out bone structure for the cheekbones/higher for the 1st head, it'd be 101 levels of awesome rather than a paultry 100 The metallic segments of the alien head also seem really soft. Eitherway it's sexy work, welcome to the boards :]
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tg Product Link: https://www.artstation.com/a/7088305 Accompanies: 104 .TIFs 104 .PSDs VDM Zbrush - Separated by Categories Tutorial How to use in Substance Painter…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Character Model Contract: $10k Minimum Prairie Games needs character models for it´s game Minions of Mirth. We are most interested in contracting with a single company or individual, although, we are willing to work with multiple entities. The entire contract is valued at a minimum of $10k. The models will be in MD3 format…
Hey much thanks again for the response. I've just checked out Marshall's stuff -- really nice models! I'll def. look into the plualsight tutorials. I'm with you 100% on topology and the modeling 101. I guess I'll get started. Thanks again for the helpful feedback. - look forward to seeing your next animal models!
You could always key-frame the text 1 and text 2 to jump from within the camera view at frame 100, and 200 respectively to way outside of the camera view to frame 101, and 201 As far as rendering goes have you considered rendering out to image files in a lossless format (tga,tiff,png etc) and then recompiling the images in…
Its not that they don't have skinning, its that the verts are weighted 100% to one bone. A lot the early 3D games from the original PlayStation used 1:1 skinning. Final Fantasy 7 (36:00) https://youtu.be/rwiVRAOJPDs?si=CWrYEs4vhrwKfOy2&t=2158 Resident Evil (3:20) https://www.youtube.com/watch?v=E0U7IslEpIg&t=105s Dino…
So I guess I can't store the png bitmap normalized to -1,1 since the negative range gets clipped. Unless I use a 16 bits per channel PNG? The engineers are asking for a -1,1 normalized texture, instead of a 0,1 texture which I'm more familiar with. I guess they're really just asking for the latter, and will convert it to…