@teodar23 It's indeed a nightmare to use at first but it's an awesome program if you can learn it :D I've heard about floating geometry but haven't tried to use them yet. I think I'll just make the holes on the main body without connecting it to the barrel. I think it would need a lot of polygons for the vents to match the…
The soda machine: You have a shot from ZBrush showing 2,400,000 polys. That's not impressing me one bit. The above image is fewer polys than your soda machine high poly. So I wouldn't put that kind of info up there on your high polys. Your low poly on the soda machine, has a rediculous amount of unnecessary verts. 512…
Incorporating some random rotation and scale of the fruit as well as more realistic placement would help a lot. The fruit right now is very uniform and kind of gravity defying. Also work on your lighting. It kind of looks like the lighting is turned off or set to unlit. You are not getting any contact shadows or ambient…
I don't really use too many brushes for texturing. Just a hard and soft round, a hard and soft square, a random size/shape/rotating sqaure, and some generic cloud brushes. The quick example I did was done with photo sourcing and just grabbing a few different rusted metal and paint chip textures. I use color select to grab…
This might help to understand smoothing groups. You pick some polys and put them in a smoothing group. If polys are in different smoothing groups you get a hard edge. Here is a handy little script that treats smoothing like maya does hard/soft edges. Even long time max users who have never used Maya, tend to favor this…
Yep, yellow guy is best. I can't help but feel they all lack skull structure. The surface treatment is great, but the volume is lacking, both in overall head roundness, as well as individual features like cheakbones/etc. I might try to really nail overall volume with large soft brushes first, to make sure you get a…
The way I like to do pores: Make a new layer. Set brush to dissolve with a large, soft edged brush. Using black paint roughly draw all over the skin area. Go back with the eraser and clean up anywhere that shouldn't have roughness. Now duplicate the layer, invert it so that your dots are now white and shift the whole layer…
I've come to the same conclusions as Predator mentions. matr1X> Soft edges has the benefit of costing less triangles for a game engine. Once you use hard edges, material breaks or have a split in your UV your vertex will count as several. From Guillaume Provost article "Beutiful, Yet Friendly". The only way I can imagine…
Hey Tyler! Ya, sounds like things are still tight in vancouver and I'm not too too surprised. Thanks for the advice and making a rad reel like Sota would be a lot of fun..Man... Sota is a very talented animator.. Wow!! Thanks PixelMasher! Ya, most of the best talent has probably been snapped up by the companies that are…
Hey all This has been running in my head for a couple of weeks now. What do you think is best, a good tablet PC or a Cintiq made of sex? I've been wishing for a Cintiq for years and now consider saving up money to maybe buy one ; I never tried it yet but am in the hope of doing so in the next future. I love everything…