Painting the subtleties of light bouncing on a surface is also pretty important to include (and some sometimes make all the difference). http://itchstudios.com/psg/art_tut.htm When painting sometimes I'll switch to grayscale and check my values, and run levels for fun to see what a difference it would make if I need to…
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Yeah, so I started this project off by generating myself some concept art with Bing Image Creator--which is literally Microsoft's licensed version of Dall-E 2 that they made free to the public if anyone is interested. I then chose the concept that I liked best and tried to build a scene around it. I know the whole…
In response to these quotes: and directly to this: Because people are not staplers. Because the reason companies get away with treating employees like entries on a spreadsheet is because otherwise smart people (such as yourself, and others who have stated similar opinions) defend this practice. Because the practice, and…
Been a while since ive visited this thread. Unfortunately, the skin texturing practice was a bit of a struggle but im starting to see some decent progress. I think from the concept, it was meant to be some sort of "coppery/bronze" material. I don't think it came across particularly well on the final model and ended up…
Also, check out http://www.ctrlpaint.com/ if you haven't already. It's Photoshop-centric and goes over all the fundamentals of digital art. The videos are all free and usually very short so it's easy just to watch one even if you don't have much free time on your hands. As for drawing from the imagination, try drawing from…
Sounds like you got a bum deal but the only way you can be better is to PRACTICE. 3D is just like any other form of art you have to keep doing it to be better, of course you wont be no Ben Mathis on your first attempt because he has been doing it for many years. Many of the techniques and practices he knows without having…
Practice, practice practice. Keep working at it, everyone starts out rough, those that make it stick to it. Justin's been cranking this stuff out for a while now. At some point it will be muscle memory and you'll wake up to finished assets sitting on your desktop like he does. You'll scratch your head and think "elves?"…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…