We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Yeah i saw it (good idea the wirexx comments thing), the only reason i wouldn't manage and all that other stuff which i think i might be able to do but i do no do "socials", discord and the like cause I'd have to trust, I'd just write up doc's/pdf's/jpg's and let people manage themselves. Do not feel like people like being…
Sorry but I don't have much time to polush the code. [code] --------------------------- CODE SNIPPET----------------------------------- ( -------------------------------- GUI -------------------------------- Global mseFileDir = "" Global mseFileName = "" Global mcrFolderDir = "" Global mcrFileName = "" rollout scriptApply…
hey thanks a ton guys :D Jackablade: good point, thanks man. I'll try and get more form out of the tail :thumbup: Intervain: awesome, thanks a ton for the crits! I love your work :) . I was trying to really simplify that whole area to keep it 'cute n girly' rather than 'sexy n womanly', but I think you're right that it's…
Hi, thanks for the responses so far. re: The proportions - I've tweaked these a lot, I'll look over them again. I know what you mean about the skyline, the roof and back I'm still not happy with, but can't quite pinpoint it. I'll look at the Lan Evo. I actually thought this was the better one, but I obviously need to look…
The shading seems to be the easiest part, it looks like they're using more shading steps than the Guilty Gear Xrd method, which uses only 2 steps (lit or unlit). You can see it on the orange vest there how it has 4 steps, and there's some smoothing on it too? On Guilty Gear Xrd they used the step shader instruction as a…