same happened to me with Doom3, got very irritated (also hated the fact that you are moving around so slow and checking every nook and cranny for monsters in such a linear game) so i whacked on the cheats so i could go to the end fast, discover the ID software PDA Easter egg and see what happens story wise. Though i still…
you welcome. the neck armor and the shoe stand out to me since they do have the contract I was talking about. They also have nice color touches in them - though it may be the JPEG quality.. it does that sometimes On a very personal note - I'd like to see you continue to update the texture with more of that painterly…
Thanks! http://www.wattsatelier.com/home.html http://academy.smc.edu/ I'm attending these schools, and will be taking a Maya Class next Spring Semester. But I think it's more important to hone your drawing skills since computer software comes and goes This is how I approach my drawings, all ballpoint pen and markers. So…
since i'll be getting a PS2 (finally) soon, i've also been looking at MGS2+3 but having experienced part2 a while ago, i'm really wondering if one would want to play through it a second time. is it as linear as it seems? as for the cut scenes, are those really running in realtime? they look like pre-recorded and…
Hi! I would see the project through to the end and learn as you go. This geometry is non deforming, so I think the main concern would be to achieve a good shape/proportions and shading. If you plan to use vertex colors to blend textures, it makes sense to have a topology that supports this (evenly spread loops?). Assuming…
Select your mesh that has a skinCluster (bound to a skeleton). In your Channel Box, under Inputs, you should see your skinCluster. Change its Skinning Method to Dual Quaternion. Dual Quaternion should do what you're looking for. If you want to blend between Linear Skinning and Dual Quaternion, change Skinning Method to…
Yeah, the shots seemed pretty generic as far as composition goes, I think that's why I wasn't that impressed.. also shopped, and also looks like it's more so linear than open world like GTA or Crysis for that matter. Edit: After having a convo with a buddy, these shot may be real. If they are running DX11 with tessellation…
Looking great. Can you please show some reference pics as there's not much to compare it to at the moment. I cant tell if you are mixing designs or basing the model off a singular drone. I would start unwrapping the treads by doing planar projections on the sides then unwrap all the upward facing sides into one or two…
yeah, the INES scale is a bit linear and caps out in the end, resulting in fukushima being categorized together with Chernobyl. It's a reaction to the release of radioactive water which has a far reach even if it gets diluted in the end. sadly to the media and public it puts it as an accident with equal consequences as…
The modifier stack works in a linear fashion. If you jump back down in the stack, everything on top would be inactive. Either you can collapse the stack and apply a new UVW unwrap modifier, or just add a new one on top of the stack. That said, the UVW modifier can do everything you need when it comes to UV mapping...the…