its not too bad, but right now I think your lack of complex/varied shapes is holding it back. everything is a cube/box. It looks like something a designer would snap together on a grid. A lot of the best environments work with modular pieces/grid snapping, but use interesting and complicated shapes to hide that fact.…
Hey there, I personally wouldnt scale the object in the UDK by much cause this can lead to lightmap issues. The way I have everything set up (this depends on your application) in maya is i have my grid set to 512 for the length, 128 for gridlines every and 4 subdivisions. And I know using my measurements that the player…
Thought i would include the updated version of my geometric pattern as my friend was also wondering how i make my designs, for anyone wanting to try this out for themselves then all you need to do is turn the grid on, make sure the pen tool clips onto the grid then draw a triangle, make it a certain shade. Then repeat the…
Thanks onionhead_o! Cool tut. Looks like the audio dropped out at the end, when you exported the layers as separate PSDs? I wonder if you could add a note about how you figured out what scale to use for the tiling plane? It looks like you modeled the bricks and wall on a grid, then multiplied the wall width by three to get…
graphics gale has the ability to load avi files in and break it apart into frames, however, I don't think it has the ability to organize the frames into spritesheets... if I could write japanese, I would love to contact the creator to add this feature... what you can do though is create a grid and lock to grid positions so…
are u using a snapping hotkey? if so, are u snapping to a grid plane? ( is possible even if grid is not visible ) if yes use the v hotkey instead of x. if no... try snapping with v anyway. if still no good... remove yer preferences directory folder. and replace with the last saved environment that worked. if u don't save…
Lol Brandoom yeah totally agree about the physics, some cars were just uncontrollable. I remember wanting to get full marks on every race with all assists off and then that idea quickly going out the window when I was tasked with piloting a Veyron round the Nurburgring and couldn't even make it to the first bend without…
Part of it is prior planning. Such as, why do you have extra space? Modify the layout to facilitate the modular set, or plan your modular set to fit your sized layout. Another idea is if you do believe you'll need small gap filler type pieces often, is to make them at a smaller length that still tiles in with the larger…
Thanks for the comments, FirebornForm. Indeed the perspective seemed a little off, even though I didn't mean everything to line up on the grid. Should have planned the viewing angle and composition a bit better, so I could fit the floor windows there and preferably on the grid. I decided to do a drawing based on one of the…
afaik, U3 supports only horizontal UV mirroring. Spec and reflective maps are not happy with vertical mirroring. Looking at the flats, that's not your problem... in my experience with using U3, it should not have any problems with UVs outside the 0-1 grid space. Almost every asset I've made has UVs outside the grid. Baking…