Our latest weapon concepts based on previous blockouts. The main focus of this iteration was acheiving style coherency of the designs and their features with the rest of the game. Edu also took it upon himself to explore moving parts and features to give the weapon a more mechanical feel which worked really well! Credits:…
Hey there! Been doing some work on a mod for Skyrim the last few weeks. A mod which mostly focuses on weapons and armor, with influences from Gothic and Nordic culture. I would really like to know what you guys think, because right now I'm taking a break from the project due to other work, so none of these textures are…
I have been researching animations and additives for UE4. I'm making a game with 9 characters (humanoid) that share universal animations (using animation re-targeting). There are 14 weapons. Some are one-handed while others are two-handed weapons (as well as some firearms). I have created animations with additives in mind.…
This. Tried the demo a while back, and talk about a frustratingly-shit game. As I recall, my favorite bit of dumbassery was the way it handled weapon/ammo switching... I've got my M16 equipped, and I want to launch an HEDP grenade from the underslung M203 launcher, so I switch to M203 which is loaded with HE grenades. Hit…
[ QUOTE ] Really great details, but is there really 12k tris on the ut3 weapons, i have been looking at the vehicles quite a lot, and most of them are around 10 - 12k would they really have more tris on the weapons than on the veichles? not that it's a problem or anything, just got me a bit interested. [/ QUOTE ] Dfacto…
Hello, I'd like to make the cables that run from the hips to the weapon guards physically synchronize with the character's animation. Does anyone know how to add physics to these cables in Maya? Thank you for your help
Some quick tips from a guy who has nearly 200 hours across Dark Souls 1 and 2: - Your starting class matters much less than you think it will, what matters is your choice of weapons. - If you new to stat allocation, extra health and stamina is always good early on. But you will find weapons that have higher requirements,…
My first Silo work and my first high poly weapon, that means i need a lot of crits. As you can see my weapon is almost ready for normal mapping, but changes can still be made. The plan is to make normal mapped weapon with a polycount like the UT3 weapons, but i dont even know a polyicount for UE3 weapons and should i…