Ha, that old tutorial I wrote. You should delete that from the Wiki! If you'd like I can write up a more up to date tutorial on getting an item into TF2 for testing that makes use of Valve's Item Test system which wasn't released when that was written.
Awesome guys, great examples. Yeah those Red Moon guys :P Just too much. Armaments is very cool too. @Pior, yeah workshop has been diminishing returns for me since day one ;) But I hear ya, I think SFM movies is probably just too much working solo. With TF2 it became required though (at least for screenshots), I guess much…
Hi guys, I just update to the 2.06 build, but I get a very weird default startup scene. I have attached the screenshot of the startup with a model and a rendered version of that model. They look totally different. Look like the startup is way darker than it should be. I was told that it is the brightness/ gamma issue, but…
Sure no problem. I already had HL2 when I bought the Orange Box, to get HL2:EP1-2, HL2:Lost Coast, TF2 & Portal. It was a pretty sweet deal and a lot of people grabbed it because it got you into the TF2 beta a few weeks before it released. Any games you buy that you already have show up as gift-able. PM me if you're ever…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
Ideally all games would be under $20. The last game I bought for over $10 was bf3, and before that portal2, and that was when I was working full time. I guess different people have different values for games, but I would only play most games for a few hours at the most, so $60 is way over priced, even if I was rich. The…
That would've required me to play further than I wanted to, hitting paywalls just for wanting to dig walls isn't a fun experience in a game like dungeon-keeper. The amount of time and amount of money you have to pay to progress something will only escalate, and the numbers are exponential, not linear. I don't, free to play…
Are you planning on baking normal maps for the m60 or are you going the tf2 route of texturing with just a diffuse with ao incorporated in? It would be neat if you messed around with the dota 2 shader thingy in tb2.
Quick blocking in for the Orc character, but I have a question before I continue: What do I want my polycount to look like for a PC game in Unity? I've looked up TF2 and it seems that under 10k is a good restriction, is that the case?
Lunches at the spectrum biatch! And you need to get on the TF2 team there so we can match up and kick your asses =D Congrats man! Looking forward to seeing you out here finally.