Looks almost there. How about a more polished looking stone used for the masonry, like polished granite or marble perhaps. The current stone used looks very raw.
Looks really good, I love it. I especially like the stone base, you don't happen to have the flats for that texture? The big stones makes it look very nice.
Looks a lot better with the added grasses and shrubs, and I second the comment about making the transition from stone to earth sharper and avoiding a gradual fade-off in stone opacity.
Thanks for the feedback guys. @PeterRichmond yeah it's kinda just from his world, not sure if i'm going to do the "real" stone age or twist it into some zaney stone age.
A first draft for my entry. It's a story of Xayah infiltrating a temple guarded by the Order of Shadows and figuring out how to restore the magic they captured. --- The grass seemed to wilt as the body fell to the ground. A couple of squirrels ran through the foliage, their scurrying making quiet sounds of…
The feedback you've had on the forum is very clear and helpful and I agree with what has been said- in fact it's hard to add much to Razor_b's critique because both his advice and the paint over give so much good information. The thing that comes across loudest to me for future reference when looking at your jpg is that…
From the concept, i would say, the stones look too clean. More moss would be great :) so, that the stones only look few a bit. Especially on the left side.
The stones in the wall are to clean. Because the surface is 1-2 cm above the stones so you need edges and shadows, influence not only the diffuse map and make a bumpmap too.
I took inspiration from the fifth element stones, as well as the Upgrade stones from BDO . some kind of ancient tech that isn't quite understood. I call it "Heart of Anubis"