Seems my question was deleted by the admins without any justification and I really don't see why. I would appreciate a notification next time. I was asking if anyone of the two people in this thread who have tackled the issue of vertex color in Marmoset knows if it is possible to transfer vertex color info from Highpoly to…
Mh Thanks Simon! Well when i try to blend between two Textures, for example on a terrain, the transitions between those two materials are very soft. So how they achieve the crispy look on the white paint itself? For me it looks like the use of smart masks in Painter. And do you think the panels are baked to give them the…
Here's an update on the hanger bay. Finished the highpoly on the modular walls, also decided to add some fans, they wont be everywhere but they'll be there to break up the red supports. textured the modular wall and did a quick lighting test, im putting everything in UDK as i make it....so i'll post up a screenshot of that…
Models coming from Maya to Max often need their transforms reset. Did you try Reset Xform, followed by Collapse? Also could be the renderer you are using. Is it set to Mentalray? Go to Render Setup to see. Mentalray has had the problem of trying to render both the highpoly and the lowpoly model into the bake. I've also…
There isn't one single be all end-all rendering method for models? At the moment I just have a flat highpoly model with no texture but I'd like to learn how to render more or less everything, from models with normal and spec and difuse, blank highpolies, whatever else. I mostly meant the technical aspects of setting up the…
I asked this on the youtube channel but I realized that I probably won't get a response there so here it goes... https://www.youtube.com/watch?v=YyJJAp17K-Y I'm curious about the workflow here. I read somewhere this is a highpoly zbrush made model. How was it uv'd since it was made totally in zbrush? I'm wondering if there…
Since you have Substance Painter, I would suggest baking the model in there. Export a OBJ of the zbrush sculpt as your highpoly. To make your lowpoly you could try Zremesher or you could model it in 3ds max, many ways to do this. After baking the highpoly info down onto the lowpoly, then you do all your painting on the…
really depends on what kinda detial your trying to get on your normal map. NDO2 is very good for apply detail to plannar areas of a normal map, but if your looking to get nice edges on your model your going to need to bake fro ma highpoly. also no reason why you cant use both, do a highpoly bake to get nice edges and your…
I like your highpoly stuff, it's pretty nice! I would lose the drawings and up the presentation on the highpoly stuff, really make it shine :) Yes that would work very well. Personally I'm not really a fan of arbitrary decorative lines here and there, like underneath the buttons and to the side. I'd advise bigger single…
Baking flat and bending is going to result in that obvious-polygonal look, which may be better than using far too few edges and getting an excessively wavy bake, however i like to use *just the right amount* to make a nice silouhete, which generally means you wont have much worry of excessive wavyness, otherwise you lose…