that looks awesome man, way better! the only thing I would say is the insides look a bit 'wavey', versus having any structure in the form of the wood/knots: http://imagedir.org/Textures/wood-planks-texture.jpg http://www.depesz.com/wp-content/uploads/Image/wallpapers-2007-01-13/old_wood_planks.jpg…
It's suprising that it's even an argument. People expect the developers to live in a cardboard box and eat what you threw away at McDonalds? $50 000 is really nothing to agrue about when it comes to game development, sure you can push out crappy games for a lot less but why would people want to back that? Anyway, great…
Just had a thought. Since the humanoid is suddenly appearing in frame later in the sequence, I wonder if its an animation interpolation issue. Like its root position is being interpolated from world 000 to wherever it is and that interpolation curve is throwing off the positioning you have set up. I'm uncertain.…
I think I also read somewhere than MM ears are upposed to never be symetrical. http://www.magicalears.com/clipart/Classic%20Characters/Mickey%20Mouse/mickey-003.gif Like, whatever the angle, ears are always drawm the same "frontal" way, just like on your side view. Most volume renders of him go for symetrical tho, even in…
i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
Yeah, you'd think but you haven't been here long enough to see all the failed group projects and challenges. The thing that really changed my opinion was when I was talking to someone who has competed in every Dom War and placed multiple times. Yeah, the judging system is a bit broken and there's always delays and problems…
Just a quick heads up to say the Alchemy Alpha 003 release is up: http://al.chemy.org/download/ Thanks for all you suggestions. A lot of them have been taken into account with this release, namely: - Performance, this version is notably faster - Colour - User-assignable keyboard shortcuts - Toggling the toolbar on and off…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
ditch the ssd, swap the psu for http://www.newegg.com/Product/Product.aspx?Item=N82E16817139005&cm_re=corsair_power_supply-_-17-139-005-_-Product i'd like to see what the case and other trinkets are, because they total around $250 if you went with win7 home retail, i'd go for the oem version personally, but you seem to…
That happens because when a vertex that has NO weight painted on it automatically moves to the 000 of the world. To avoid that when painting low poly meshes (the 1 bone to 1 vertex influence) you can weight paint the desired vertex to be influenced by another joint. Maybe that helps. If you need more information I can do a…