Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Keyboard Shortcut Override, overrides the main shortcuts with whatever submenu you happen to be working in. So for example in edit poly sub object mode; With KSO off, Ctrl-S brings up the save dialog. With KSO on, Ctrl-S overrides the main Ctrl-S (save) and toggles soft select. With KSO on, if you exit edit poly Ctrl-S…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
what´s looking strange to me is that you have shaded uv´s active but both shells shade blue while one should be red with mirrored uv´s. so make sure there are no flipped normals on one half of the mesh.