If you're in the latest beta, you can remove the default skybox through the Lightmapping Tab and clear the Skybox slot in Environment Lighting. In older betas I think this might have been in Edit > Scene Render Settings? Just a guess, as I don't have an older beta here to test. I'm also guessing that the main lighting…
Managed to get it working by mapping it in the X axis instead of the Z I was using but I have a bit of an issue here. Viewport 2.0 Legacy default viewport 3rd and 4th are with smooth and linear interpolation arnold renders no interpolation arnold render Legacy default viewport is showing basically the results I want in…
Here's yesterday's exercise. Not terrible, a little lumpy still, and the back of the ear could have used a bit more work. Overall a successful exercise though, I would say. I used zremesher at one point, but on too high a subdivision level. I'll try the "duplicate-zremesh-project" workflow next time. Question: is there a…
First I opened the object file in 3DCoat, position it nicely, apply the default texture and export the projection into a Photoshop file. The reason I apply the default texture is to help me work out the contours of the object and also gives me a bit of insight to the parts of the weapon. Below you can see the development…
This 'simply' has to do with the matrix order. The majority of engines use "Column Major" Packing/Ordering by default. If they don't it could be a programmers mistake or preference, or compiler... It's like this in HLSL and GLSL. This means you would do mul(Vector, Matrix); or in GLSL (Vector * Matrix) For Maya it would be…
I've found out what the problem is, and found a sort of workaround. Turns out that when I applied the skin "normalize" was turned on by default. I realized this when looking at the weights table. "N" was ticked for each vert. However weirdly the normalize tickbox in the modifier panel is greyed out so I cant change it.…
On CS3 (and CS4?) I had a really strange issue here at work. If I had set a certain network printer as my Default Printer in Windows then Photoshop would crash whenever I opened a second image in Photoshop. If I would just set any other printer as my Default Printer it would work as usual again. I found this solution on…
I do the same as THNKR, but it's true that losing the material is a bit annoying. There doesn't seem to be a default Maya way of handling this. It'd probably be a pretty simple script to detect the material on the current object, and then just duplicate and re-connect that to the object at the same time as duplicating the…
Hey MoP, figured it out. You have two options. The easiest one if you want irfanview to open all your image formats by default is go to file associations and in irfanview and turn on icons then choose the icons plugin. All your image icons will be displayed in different shades of green still a bit hard to see the…
Thanks a lot for those resources Sage. That really helps,it's all a matter of planning and time management. I was playing with a small reject prop I did for a freelance project a few months ago. However, I see that I am supposed to render with default lights and show wireframe. This was a cheesy lawnmower piece, But I need…