I've been considering this addon, if I happen to switch to Blender's sculpting in near future: The great thing with Blender's addons is, that you can always turn them off per workspace, so that this navigation isn't in global use for regular modeling or anything else, but just for a specific sculpting workspace/tab.
Hi ! Maybe a little little little bit too much global illumination and maybe the wall's corners need a little bit more SSAO/AO but actually you did a really good job. I have a good feelling with your portfolio ! Keep going !
In Xnormal to get a cage, is go to 3d viewer after you pick your LP and HP, check show cage, edit cage then use the cage global extrusion to push out the cage so it covers the entire mesh, Save meshes as a Sbm and then bake away.
Yeah, it's likely that the light distance is not high enough to hit your model, which means the scale of your mesh is probably very large. You can adjust global scale in the scene object's properties. @vertex_, adjusting scale should solve your issue as well
I love the palette :P btw, in your scene with the trees, did you enable global illumination while building the lighting? Just wondering cause it looks really nice with the shadow of the individual leaves on the ground...I can't seem to get my alphas to do that.
MEL and Python reference - http://download.autodesk.com/global/docs/maya2012/en_us/index.html (Under Technical Documentation. Commands is MEL) Dev C++ was a nice IDE for C++ - http://www.bloodshed.net/devcpp.html Thanks for this thread Ben. How many of you guys are enrolled for the Stanford courses?
hi guys. setting "Production" quality in mental ray globals may help solve this problem. and also setting final gather quality to 2 in bake set override options. it helped me to solve similar problem in maya 2013. hope it helps you too.
There's something funny about your Scene/Layer explorer. Selection and Cloning is super slow with it open. Go to Tools | Manage Local Explorers and delete all that noise. Then you can open the Global Layer Explorer from the main toolbar. Now everything is snappy for me.
I'll tell you something that does boil my piss, sometimes after running maya for a while it just gets bugged or something and certain tabs or windows just wont open, the render globals being the main offender, forcing a close and reopen of maya. GRR
Im trying to build a UI for my script that list Groups and children similar to Outliner. The issue Im having is that I just needs a list where users can add items to the list. Not a global list that list all the objects in scene. I search the MEL documentation already but unsure as to which command i should be using.