This happens because the tool really doesn't "delete" the poly's it squishes them down to a flat surface. It's annoying but the only way to solve it is to use the clip curve while in dynamesh mode or to retopo after it, i think!
Started a little late but will progress steadily. Starting from a dynamesh sphere I've got his head roughed out: It'll be cleaned out with a ZRemesh when I get the rest of the body blocked out.
Thanks everyone! JoshuaG: I'm working on a cockpit, but I don't expect it'll be very visible in the render. SimãoSilva : mainly maya, but also max and zbrush for specific things like path deform/shell/dynamesh
Had a bit of time to block the rest of the body in. Still working in Dynamesh, which is lovely for trying ideas out as you sculpt. Once the major proportions and shapes are defined it'll be re-topology and working in the details
Well, i did continue to sculpt the dynamesh before starting a retopo.Too much thing I could add... and I also start to detail the head. hair are for reference only. And now i'll start a retopo
hey polycount. still working on wooden metal but i need a break. i went ahead, i tried dynamesh to make my dwarf head. check it! let me know what you think...
Hey guys! I'm starting a new character. This time I'll make an a female Arcane Knight! :) Ref Sheet: Last Update: Here is a very rough sketch I started in Zbrush. Not much details yet, just dynameshed shapes: All crits are welcome!
Hi, I have a problem with color baking. Model A is a Dynamesh model and model B is Zremeshed, can I BAKE COLOR INFORMATION from model A ON model B without going out from zbrush? please help !!!
small update on the female character. I started sculpting the face over again. I did not like the way it was coming out. I also lost a lot of detail converting my mesh to the new dynamesh feature in Zbrush.
Do you dynamesh it together? You could just copy all tools before merging them, merge one set of copies and then project the polypaint from the original pieces after you've made your merged subtool.