Not to raise a thread from the depths but I think is too useful to miss out on! For ages ive been trying to get deeper into the use of FBX in the pipeline im creating here, but ive always found some options tucked away just out of reach.. Use this to set previously unavailable commands on an fbx export via command line!…
this piece is coming along really well, thanks for posting your wips. love the mood and the central uplighting of the scene. personally i think the "glowy window" on the scifi generator thing cheapens the piece a little, it's a bit too overtly videogame in contrast to the fairly believable smaller detailing and grunge…
Check the direction of the normals for the floating geo. It could very well be gamma correct affecting the normal map Information on gamma- https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-556B3B1C-D62E-48F6-A633-DCF5172219B5-htm.html Vertex normals-…
"That's the greatest thing EVAR! You'll never need an option to disable it! ...or so their thinking must have gone? It's kind of a really old throwback to before mice? Who uses it, who asked for it? Why? It seems very "programmery". I don't think you can disable it at least not easily. They don't make any mention of being…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
Grassy field of daisies rendered ingame using Ce2, no playable framerates on my gtx 480 but visually stunning near CGI level of quality: Wonder how it would perform on a paired up GF 680's. Anyway, the work you've accomplished in this thread is amazing and the atmosphere and lighting and weather effecs are truly…
Does the playable area look like Minecraft? You might want to make the skybox art match that style, using block-based cloud fx. Anyhow, I would approach it by making a 3d sky scene and placing the camera at a high altitude. For example (created by someone else in Vue):…
Works (for me) on the Android default browser, and on Opera Mini. Phone is a LG GW620: 320x480 (slides out to a 480x320) screen, Android 1.5 Cupcake. The text looks very very speckly on the default browser, though. Not on Opera, but it's still illegible (because the x-height is only 5 or 6 pixels, and because the text…
Together with some classmates we joined the Brains Eden Gamejam and created a prototype game called Stormbrothers. After the jam we decided to give the whole thing a bigger go and see how much we could get out of the idea. This is an image of how the game looked at the end of the 48h gamejam. With the whole re-imagining I…