Destiny has Ps3 exclusive content. Right now I have considerably more faith in Sony delivering exclusive though - just look at the retail 360 exclusives of the recent past years or so. In 2013 you've had Gears of War: Judgment (4th title in franchise). In 2012 you got 15 exclusives, all but two were for Kinect - Halo 4…
I am starting work on a ward design to be submitted to the Dota 2 workshop and I'm hoping I could get some feedback along the way. My ward is themed around the character Windrunner from Dota 2. I've started with a few different design silhouettes which can be seen at the bottom of this post. If I could get any feed back on…
ok a few things: 1.) most of you should know by now that you can map any texture that's a power of 2 to any uv map and have it apply. Just because the SDK includes a 1024^2 wireframe doesn't mean you cant paint a 256 map and have it apply the same way. UVW space is vector space just like XYZ, and cares jack about the image…
Cool piece. I left some notes on syncsketch. I think the audio should be moved forward about 2 frames. The mouth shapes and some of the acting lag behind the audio. I also think it'd be helpful to distinguish the 2 characters a big more in pose/energy level/etc so there isn't any mushy time between the 2 where the audience…
Oh damn, I read your previous post and there was a missing space. 21/2 months XD I thought that was a weird way to present months. I figured if you were just doing it little by little in spare time it could take as long you wish. :poly136: 2 1/2 is still a good while at least for me. :) Well whatever is you're making next…
sorry for the late reply,- although I have not yet been experimenting with communication between MS and JS or html through ports/ sockets or with the help of additional tools - I was able to communicate more or less with an embedded html / JS within max. it requires though that the html or JS file that is used is run…
Have anyone experienced same problem ? BIOS settings are abysmally small and there is nothing TPM related . I am on extended security updates for w10 but eventually it will run off anyway.
After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…
Hello everyone! First of all I'm kinda new to the forum (or at least just finished being a lurker lol), decided to post because I need some pointers from experienced character artists Been working on a character as a personal project, so far I made 2 versions of the topology based on references but also while following…
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.