crazyfool - Let me put it this way: If anyone like you would ask me to give him hipoly models - I wouldn´t mind at all. You know why? because by a look at your portfolio I can see that you´re not a person who´d need to edit other people models. And that´s not the feeling I got from looking at their stuff. And about them…
Hey guys. I just wanted to create a thread as a guide for anyone who's been approached to work on a Ticket item and is wondering about how to deal with such offers. Hopefully this guide will help you avoid common mistakes and set realistic expectations as to what you might get out of offering your item/items as ticket…
thanks Eric Chadwick and SpeCter, I try mudbox it is perfect after sculpt the vertice still stick at the place it belong, just dont know why zbrush can't I have tried morph target. it is wierd bcoz i sculpt my character forehead, but outside forehed vertices all difference after i import to 3ds max again.
http://www.gtagaming.com/images/mods/1309190199_GTAIV2011062717020745.jpg why are all those images thumbnails? i had to click a few links before i found a screenshot at fullres, suddenly it doesn't look that revolutionary.
Why the need for the verbal debate? Why not choose a sample asset, record your times and see who can produce it faster using the software of your choice?
Xelioth Woah now, you need to calm down there fellow. I was saying that many of those who adopted that type were those who were female, when I went to a job fair there were at least 5 people who I rant into who had that type of painting style and most of the dudes had gritty types. I was just asking why people adopted this…
I feel silly for not thinking of that :) I one the things i was hoping to match were the legs but off and made it more real because the muscles seemed stylized, same with the whole body. I cant seem to match that style so thats why i went off and kinda did my own thing
We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…