I can't really say anything about the first question, but.... "2)In metalness map the black area is suppose to be non reflective but i am still getting reflection on the black part of the texture map." --- This is not true. Everything is reflective in the real life, they can just look not reflective because of the…
Eric, I've had time to test the cross app link with "app is topmost" enabled for Toolbag 2 and it's a major improvement compared to what I was experiencing with it unchecked. Thanks again for that tip! I'm also using a custom calibration profile to force custom curves on the spec color and gloss maps so that they are…
@pior's advice is generally very good. Except for this section: "The overlap of rays can be dealt with easily by animating both the low and high on the timeline, either by separating them into parts just for baking or (my preferred method) by assigning blendshapes. It does require to have a manageable high of course, which…
Xnormal is slow (CPU based) and generally a pain to use. You can still get good quality bakes out of it, but you'll spend more time setting them up and waiting for the bakes to render. XN is missing a lot of features and map types that you would expect from a baker these days as well. I used XN for many years, and really…
@jStins Thanks! On the second iteration of my textures, I did pay more attention to the size of the details on the textures. However, I'm not so sure if I made it worse. :| Update, I still haven't fully figured it out for the UE4 textures wise issue. It did get better but still nowhere near what I can get from marmoset…
Looks really nice man! :) I'd forgotten we're getting a new Star Wars film soon! There's nothing stopping you going back and making a specular map for it. In fact I'd suggest that you do unless it's an artistic decesion not to. 59K polygons is very dense - I've heard of AAA using like 30K polygons for a character (I think…
A few things: 1. Make sure all of your uvs are welded (sometimes I get randomly unwelded uvs out of Modo) 2. Make sure you don't have a hard edge/smoothing group in the area you're getting seams 3. If you have mirrored/overlapping UVs, make sure to offset the overlapping bits by 1 unit. There is a bug in 1.10 regarding…
PolyUnwrapper 4.2.4 is out. http://www.polytools3d.com/polyunwrapper What's New + NEW Added MacroScript for Pack Shells (Rectangle Packer) + NEW Added MacroScripts Align Shell to Edge (Closets 90 degrees, Horizontal and Vertical) + NEW Added MacroScript for Send UV Selection + NEW Added MacroScript for Smoothing Groups…
Hi Polycount! I recently finished this piece, and I wanted to share it with you all: A custom sawed-off shotgun, made while mentoring the students of the Advanced Weapon Art course at Voxel School in Madrid, Spain. I took some design liberties in order to be able to fit the entire development process in the short duration…
Hello, I have just started out with Marmoset Toolbag 4 and would like to do renders and a turntable video. Well the Viewport and Image render look the same but the Video render always comes out to dark. I have the same settings in viewport, image and video... Samples, bounces ect. and I use the Raytracing option since I…