You're best using FBX as a format, not OBJ. OBJ doesn't store any material information, that's stored in a separate MTL file that I don't think Unity imports. Import your textured into Unity first and then import your model and it should pick up and apply most of the textures correctly.
I remember finding out about this guy a year or so ago. I find it hard to believe that this guy is for real. The "Tra la la" video seemed like it was an SNL skit or something . "Ohh you touch my tra la la... mmm, my ding ding dong."
"a sky with clouds texture" Do you work in a game engine? In 99% of them skybox textures require special "tiling". Wrapping around or sth. like that; I don't remember, it should be in material/shader. For instance: http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html Wrap mode here, I believe.
That little stick is just a variation on the transpose tool in zb. That was the reasoning behind it when it was implemented as the pose tool. As an actual transform gizmo I have no idea wtf that same manipulator is being used. It should just be the same as any other multi-transform manipulator with pos/rot/scl handles.
yeah.. the thing is, as far as i know, there arn't any job offers "Prop Artist", i thought Environment Artist would fit the best. Or should i write sth. like "Environment and Prop Artist" or "3D Artist" ?? @Aigik: hmm .. you are right. i think i'll redo the screenshots.
Version 1.08 is available. Changelog: "Project on Work Plane" now is called "Allign Selection to Work PLane". Its will allow you to align the selected objects to work plane or to make them parallel(the objects Z axis will point in the same direction as the work plane Z axis, but the objects will sta in place).
It's hard to say without the files. Don't you have a .mtl that comes with your .obj ? Maybe you got an option in pix4d to generate it ? Maybe max doesn't find the texture path, or simply the textures are there but not shown in the viewport. Do you have multiple materials in max ? Do they link to texture files ?
Thanks for comment :) but... blitzs have small legs and big big hands, so... in this position scale is good. Ofc i saw this gold colour on hands, but its IRON blitz, so he should be similar but not the same :) I will be working on this blitzcrank yet, so i'll try to change sth :D
Here's our match from today, my original design didn't work so I only had 2 minutes to throw my bot together. We're probably going to do a custom arena for MTL as well as some special "competition" tubs and player models (or maybe just skins)
I'll take 1000 jokers over 100 Borats or 10 Austin Powers. At least there aren't horrible impersonations that go along with the Joker. Wait like 5-10 years then do a costume from something that was popular then. Like the SNL cheerleader costumes (Will Ferrell and Cheri Oteri) would be a riot now.