Yeah I'm perfectly aware that you don't need to have shiny effects or transitions to showcase your work but it would be nice to have a basic grasp of how some things are done.
Decided to also put this up on UE4 Marketplace, so I am doing a little scene setup using my rocks to showcase them :) This is not final, but blocking it out + Some Foliage
Glad to hear you have a methode to try out :) Even tough i'm not a character artist, i would like them to get a real good skin shader to showcase there models.
last one Misc Items Cheers EDIT: I can edit this image if necessary and remove items which aren't showcasing anything special. Sorry I didn't label everything.
Hi, i would like to showcase what i have been working on the past week in Unreal. Tell me what you think, and if you have any suggestions. https://vimeo.com/137568501
This is my first time showcasing my work on a forum. Any advice would be appreciated. Just a Tie Fighter model I have been working on.. I will attempt a X-wing next.
Made this Japanese Alleyway using UE 5 EA to push my abilities in photorealistic rendering using a real-time workflow. Link to my Artstation: https://www.artstation.com/artwork/14842Z Full Video Showcase: https://youtu.be/s-09xUneKxw
Here's a small showcase of the various assets I've been working on. I hope to finish both my current armor project and a small scene to show off everything in by the end of summer.
Hi, polycount community. :) I want to share a short showcase video of my environment. Soon It will available on UE4 marketplace. https://www.youtube.com/watch?v=rYEoi2cg_CY&fbclid=IwAR1zbwwRVZRJVRXZrV2OpZJZ3ZAIPPvft5kPiA-C1uesYVU7KrcHoaZo2zw
slowly plonking my way in this piece, worked alot more on the back and decided to try out some new rendering methods for once im done with this high-poly for showcasing :D