1) Facial motion capture. 2) I do a lot of facial animation by hand using a mix of bones and morph targets wired to a control board. For speech I use 9 morphs (Ah, E, Fv, L, MBP, Oo, S, Th, UWQ). Once you get the hang of it, you can knock in lip sync really fast. I set zero keys on every other frame for all 9 morphs, then…