So, what about the specular/normal maps? Are you using a semi-automated process, with Substance or similar, or are you creating a heightmap from the diffuse, displacing a mesh in ZBrush and then polypainting?
Spring's Lilium Crown by OniLolz and Zaphk We forgot to post the WIPs here too, so I'll post everything at once >< highpoly (almost done) polypaint lowpoly in game
its for illustration! :) Thnx for your feedback. Can someone givem e some link i wanna keep the separate subtools and polypaint so i can export to keyshot
Wait, are you talking about polypainting, or sculpting surface details? If you use alphas, you can do very nice surface details without deforming it or making it lumpy.
Thats great stuff, but I'm surprised you dont just do that with Polypainting in Zbrush. That fembot character design of yours always reminds me of Daft Punk, I love it.
Man, really liked your style. Looking forward to see your courier with polypaint :D Have you thought of how it will look when its become to flying courier?
A little more sculpting and a very quick polypaint of the sculpt I did a few weeks ago, this is probably one of the few things I completely lost with the old computer: Doodle.
HI :) Here is one of my latest personal projects. Modeling, polypainting, and render I done in zBrush + little touch render in Photoshop:) The most important thing for me when I created this model was to improve my modeling skills.