When I saw the thread title I knew you had gone to the same concert! I actually went to the one in Vegas. I flew out with my friend and his parents, it was definitely the best concert I've been to. The pig rocked
the wheels is only graphical, although the physical wheel the game uses is the same size. So the graphical wheel can look different but it would have to be about the same shape and size to look correct since it is parented to the invisible graphical wheel of a fixed size.
As you can see on my screenshot, I used 1024x1024 resolution in Unity. It's showing 256x256 in Designer because I have the material's outputs resolution set to relative to parent, meaning I can change resolution inside Unity.
Maybe you or someone else knows, but when ever i come out of mesh paint mode I find that my perspective camera is parented/locked to the object when I try and move it, like it follows the static mesh.
Anyone's feedback loop that involves nothing but their parents, their girlfriends/boyfriends, friends, and social circle generally tend to fail at that aspect of life. Your mom thinking you are a good artist is much different than if your peers think you are.
You want to enable root node animation and turn on looping - you'll need an animation controller for this. https://docs.unity3d.com/Manual/RootMotion.html Or you can just re-export your model with the root of the model parented to something that doesn't move.
Ah, i should read your post before replying... so you already have a jiggle on a curve. Use a polygon instead, attach hair follicle to that (which follows the deforming geometry) and parent constrain your joint to the follicle
i had to spend all my graduation money on bills that i wasnt making money to pay for because my parents kept me away from work for 2 weeks. back to being poor as hell!! ya ramen!
I think in my parents garage I've got the whole run of the books these were in. Think it's like Who's Who of Marvel or Mavel Masters Manual or something of the sort. I can double check if you're looking for the hardcopies Rick.
Yea the copy paste POSTURE will only copy rotational relationships between the pieces and ignores world space. Copy paste POSE, can include Position data for the COM only. If you want the feet to operate in world space you need to use planted keys. But I'm glad you got it working. If you're happy to leave it at that, cool.…