* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!
Hi all, Here is a microtalk with Info on what to do at GDC2020 for networking, job hunting, game pitching and so on. It also has some basic insider info learned over the years, watch it now: https://www.youtube.com/watch?v=-VLjtU6-Sas
I've just ordered an Atomiswave kit and am looking for info on the best supergun to purchase along with it. Does anyone on these boards get into this stuff? My only choice atm seems to be the mas systems supernova kit. any other info is appreciated. thanks!
Hey Perna, I don't print out any instruction count info at the moment. But I believe I could do this. At least in DX11 mode. Not sure if the info is available in OpenGL.
Some info in here. Why you should NOT use 3ds Max's normal-map bakes in games! Eventually I'd like to condense the info into here. http://wiki.polycount.net/Normal_Map#TangentBasis
Also I suggest putting the art on one side and the info on the other. Business cards aren't that large and the contact info text you have now is quite small.
in 2011 go to file->properties->summary Info pree 2009 its in the file menu. i cant remember the exact name. think it was file info or something similar
Hey anyone, I was wondering if anyone has some info. I am trying to remember the name of a site that allows people to used timed poses to draw from and you can set the amount of time etc. I cannot recall the website, Any info is appreciated thank you...
I need more info. If you build a material and dial in only numbers or use sliders there are no maps. Or are you trying to bake the info to textures. Im not sure what you are trying to do.
Anyone else having issues submitting their info? I keep getting "invalid email" every time i try to submit my info ...and i tried 2 different email addresses :/