Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…
***Position filled*** Company Description About Gameloft A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising…
Bit Fry is hiring a Lead Environmental Artist and Technologist The purpose of the role is to independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction. Responsibilities include:* Assess and plan out the space, with…
Hello everyone, This seems like such a great challenge, so I decided to give it a try. As soon as I read the description my mind raced to the Disney Beast. Am personally not that big of a fan of the whole Stockholm-syndrome-I'll-lock-you-in-my-castle-until-you-learn-to-love-me plot, but hey - the Beast's design and…
3D Environment Artist The Odd Gentlemen, a multi-award winning, independent, narrative video game studio and creators of King’s Quest (2016) and The Misadventures of P.B. Winterbottom is looking for a talented environment artist to join our (currently remote) team. We are staffing up on our upcoming innovative, narrative…
That's fair One of those situations where written words don't carry the same inflections as if I'd said it using my mouth. So - apologies. I'll preface the next bit with ... None of this would stop me doing what you intend to do. Also not a lawyer. As an alternative to your Walkman example (I've never had to deal with a…
Hello! I've been keeping an eye on this thread because I absolutely loved the form exploration/thumbnails you have up top. I have some crits for you, though, if you don't mind. Your finished illustrations look really flat (and I do apologize for being blunt with that). A big contributing factor to this is that your light…
Interesting read, there are more uv friendly tools now that speed up the uving process. I guess that solves the issue for some ppl but I do believe everybody has their likes and dislikes.For this guy, it was uvs. While there are solutions in the form of external apps I do feel that its a bit shameful that devs of 3dsmax…
Hey dude, I think this is good progress, and things are starting to come together. The side view of the head really stands out as being strange to me, I think it's what might be throwing some things off with the face. You'll want to hold off doing much detailing like fur until the later stages, if at all since you'll be…
Indeed Brian. I mostly like my art to be imagery. I have yet to test my 3d stuff. I haven't seen anything rigged or anything, and so far I've only used 3D as a thing to boost up my conceptual work. Yet the thing that I don't like about concept art is the learning curve. You have to study mostly on your own the…