miauu's Transfer Edges version 1.3 is available. Changelog: + Added support for 3ds Max 2021. + Added Transfer UVW edges to Edit Poly modifier edges https://www.youtube.com/watch?v=XESjEn8w-kk
almost done with the retopo/lowpoly. currently sitting at 12k tri's but i still have some more to do. so it's well under budget at the moment. edit: i think the forarms may be too short...
In that chart, it reads that the 3DS XL doesn't come with a Power Adapter?! lol, mine did. Also, the price of this will apparently be 129$, shame they couldn't bring it all the way down to 100$, it would be a really good deal then.
If you want people to actually see your work I would suggest you save your work as jpeg. Your first image is a 120 meg png file. No one is going to wait for that to load.
me http://orbart.free.fr/index.php?Gallery=103 +my wife http://fafart.blogspot.com/p/fantasy-portal-env.html http://4.bp.blogspot.com/-bSaBJIreIn4/UDXRsYZ8MdI/AAAAAAAABc0/bImEfuE2FKI/s1600/mushrooms.jpg = your "personal" project?
It's never wise to work on such huge textures and then scaled them down to 128 or 256. They will look horrible, lazy and lose lots of detail. It's always good to start the texture in the final resolution for such low poly stuff imo.
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......
Im now on to the hi res and uv mapping which will most likely take some time. The car will be on a full 2048 and is sitting at 18k polys right now. 12k with just exterior, with no accessories and 6k for the accessories.
My compy is pretty old too: p4 1.8ghz 512mb ram geforce fx5200 and the almighty sound card: creative vibra 128 So, I'm hopefully completing my new computer next week.