Hey, I'm currently working on a piece that revolves more around Gameplay but from the eyes of the Champions on the Rift. It was based on a match I had when I last played Jhin (albeit different teams) the match was quite one-sided even by 25 minutes, but the other team didn't back down, which I admire and appreciate.…
Oops sorry, force of habit. The cloth modifier is in the modifier panel on the cloth object. Just apply that once your simulation is completed and then either reduce the poly count manually or use the decimate modifier. :)
Apparently it would be... I once mentioned it in the irc what this guy does and reported most of his stuff to the deviant art mods....since then nothing happened so I guess they dont care
Make sure you are selecting arc rotate sub object at the very bottom right? select it, and once set, it stays this way all the time. Just guessing I could be totally wrong =/
Quick question and awesome script btw.(Max user forced to use maya) :poly118: How do you make the curve a polygon object once you get it to look how you want it?
In your world properties, under Lightmass, set Force No Precomputed Lighting to false. You'll need to bake once to invalidate any old lightmaps (it won't bake new ones), and you're good to go!
I once worked on a "game" called FCS: Objective Force. It was the biggest pile of shit you have ever not seen. Ooh, here you go. http://www.d-a-s.com/objective_force.html pure win.
Gonna try to keep the posts here to once every 3-4 days. All of the WIPs are gonna stay in the other thread. (sketchbook). Not sure if i made that clear. Womp womp. Crits Welcome ofc
thank you that does make it easier and there are 5 left Goblin Techies Abyssal Underlord Soul Keeper Arc Warden Winter Wyvern And the flood of New heroes from the workshop once valve is done with the 5