Looking for x2 3D Artists for the game Freedom is Piracy The Game Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive. Devlog presentation on YouTube:…
This question varies heavily on the engine, and actually has nothing to do with PBR. Layering is layering, it is a separate concept to all of the PBR stuff. You can have a layered system and ask the same questions for an engine that doesn't support pbr shaders, or an engine that's entirely NPR (non-photo realistic, eg…
That's only true if the engine and people working on it don't know anything. For example, having each artist spend 15+ minutes in correcting certain things for a mesh (per asset) so they get better normal map bakes is a waste of time and manpower. If an artist makes 10 pieces alone, they are wasting both their and the…
(the GC bombed even worse than the N64 with projected end-of-life total sales of ~20M, the N64 sold around 40M) Nintendo is playing it safe while innovating, they throw the same five franchises at any game no matter how different it is. Take Donkey Konga, Jungle Beat and King of Swing: All three use the Donkey Kong brand…
This is tough, since there are so many ways to texture these days. 2d applications like Krita and Photoshop are a pretty standard approach, and still very useful when creating alphas and other textures which can be used in 3d texture painting/sculpting. 3d Coat is awesome because it offers a lot of functionality for a low…
This leading Southern California Games studio was founded in early 1997 by a group of veteran game developers who had individually coded, designed, and produced a vast and diverse range of highly acclaimed titles for a variety of different platforms. Since then this studio has produced titles for the Playstation 2 and Xbox…
Just to clarify my first post. I meant the game is a bit cliche. Big guys with guns on a chopper flown into battle, blasting monster in bulky armor that no one would actually be able to lift. It's a scene in many other games. Also I feel the song was just a mask and not actually the intent. It's very difficult to get…
To be honest @Fabi_G , I haven't really given that a proper consideration. The inspiration for the game started probably waaay back when I first played Morrowind. I always played archer builds (same in subsequent elder scrolls games) but I wasn't completely happy with how it worked in those games. Later there was Demon…
You've marked everything that doesn't move as Static (top-right of Inspector) and enabled static batching, right? Dynamic batching can sometimes end up having a negative impact in some situations as it can require more overhead at run-time than it actually saves. Other than that, there isn't a lot I can tell without more…
I'm a student myself, so take my suggestions with a grain of salt: -The Hallway seems very narrow compared to Sam Brown's concept pieces. -For this sci-fi style, everything should be minimalistic and sleek. Your lights right now feel very boxy and low-tech compared to the rest of the scene. -You should be playing with the…