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Re: Render to texture, using alpha on source objects?
Reply by
EarthQuake
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Jul 2008
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Technical Talk
Yeah of course eric, here i posted this in my other thread, will it be enough?
2 results
Re: animated gif
Reply by
LoTekK
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Aug 2008
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General Discussion
Damn, Eric, you're like this ridiculous fountain of random useful knowledge. Thanks!
Re: Multi layered materials in Max
Reply by
Soccerman18
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Aug 2005
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Technical Talk
Yea that makes sense Eric. Cool, definitly will have to give that a shot tomorrow.
Re: Do people still create trees like this?
Reply by
einnemee
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Mar 2021
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Technical Talk
Hi Eric, thanks for the heads up and I've edited the post now.
Re: This topic is question more than topic (3point shader)
Reply by
ahmedcutestudio
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Jul 2020
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Technical Talk
Mr Eric are you saying this Shader Fx is a shader like xoliul ?
Re: Black vertex normals
Reply by
Elodin
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Jul 2015
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Technical Talk
Adding more edge loops helped a little bit. Thanks Eric!
Re: Polycount Store is open!
Reply by
Jeff Parrott
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Mar 2017
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General Discussion
Thanks for putting this together Eric! I'm having the image issue too.
7 results
Re: Warcraft Movie
Reply by
cptSwing
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Jun 2016
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General Discussion
@Eric Chadwick I know - obviously couldn't let it slip though! ;)
3 results
Re: 3ds max 2017 - Snapping pivot point and editPoly
Reply by
Lether
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May 2016
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Technical Talk
Oh thanks for the tips Eric, and the link ! I change it right now.
2 results
Re: weird problem with uv's in 3ds max
Reply by
Ott
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Jul 2014
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Technical Talk
As Eric said, split the edges here and then use the Relax tool on the faces.
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