This is mostly about lighting. Materials need to be tweaked to support the lighting and rendering, but mostly you need to learn how to light a scene. We have some good resources here about lighting http://wiki.polycount.net/CategoryLighting The help file in Max is a good place to start, for scenes like your examples above.…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Hey I finished my Phurba Dagger the other day. I took the time to make a full presentation of the prop on Artstation. The metal needs more patina I guess ? I did the sculpt on ZBrush, the retopo on 3DS max, the baking/rendering on Marmoset and the texture…
Hi renderjs, I'm Ben Cooley - founder and lead engineer of 3veo. Jaydee is our beta program manager, and he asked me to drop in and answer questions. - You are not very clear at what it is that your technology does. Sorry about that. TL;DR - We stream Unity content (projects) that you can just ZIP, and drag and drop to…
If you want insightful images- just spend the time looking around. Browse the archives of the entries to the dominance wars- it's a character modeling contest geared towards game entries with some really fantastic entries. I'm sure you can still look through some of the entries people made- check out the thread they had…
Intel have been quite keen on trying to drum up the adoption rates as well. Sadly it has taken untill now for most PC motherboard manufacturers to wake up and start using this. Hell, most of them are still just jumping on to the USB3 bandwagon with most motherboards mostly having USB2´s with 2 back and 2 front placed…
Came up with this guy during my political science class (was bored *shrug*) and decided to go for a lowpoly of him (made a few changes). Once I get my tablet i will be doing the texture for him (I suck at mousing >.<). I also wanted to play around with shading in blender 508 polys total = 487 character + 20 mask crits are…
Thanks for the pointers.It just dawned on me that Photobucket automatically resizes my pictures.The first two were actually 853 x 480 px.I rendered out new images from Maya at 1280x720px,uploaded them at once at Photobucket and they all got resized. Changing settings in the upload options didn't change anything.Is…