2 Rurouni Strife yep, I've attached the original render for one of the pics. I like how the blurred ones look, but I'll remove blureness for the stills and will keep it for the video I guess. 2 vofff It's a robot. I think the parts look cool without being really connected, I'll see what I can do anyway. The scene isn't…
Ok, less words, more pictures. This is what I mean about the reflectance difference between a single layer mat and a double layer mat: 1. base rough undercoat 2. clear coat 3. result of 1+2 4. single layer material with diffuse content of 1 and gloss of 2 #3 looks a bit better to me, and is certainly more realistic in…
The reason for that is that you can roughly divide reflectivity of materials in real life, in 2 larger groups, that lie at 2 extremes of the range. From 0-2% doesn't happen in real life, at 2% it's pretty much only water. Then most non-metals average around 4%. Metal then sit around 20-25%. There's some exceptions with…
great article i think the world war 2 genre which hasnt been adressed and id love to see into game would be a "What if" world war 2 my idea for a world war 2 game would be an alternate reailty of world war 2, where history was altered would be in Hitlers invaision of Russia,in this version of history id have the Germans…
oh dude yeah no offense at all. i bought and played Borderlands. Its awesome. Its just not the same style as Brink. They are 2 different styles with their own merit. I only threw the scale at the end in because somebody i know suggested it. Showing that those 2 games are quite different, and that actually games like Gears…
Thank you for this comment, Konras! I really like your style btw and respect you as one of the professionals in the dota 2 workshop. What we had in mind when we started creating these "particle" sets is to set a higher standard for common sets. In other words the nowadays "rare" quality sets to feature custom particles,…
Woo hoo! Finally picked up my collectors edition at work today. I now have 2 choices. 1: Go to the pub to celebrate (again). 2: Play the game all night. or 3: Perhaps I could do a combination of 1+2. :)
hi guys, I have to admit I am a bit skeptical about doing it the way described above as it produces a lot of warping. That usually happens when normalizing a trapezoid poly for example to a rectangle. (as can be seen with the checker texture warping above) I`d suggest an alternative approach (both are surely valid for…
Greetings Everyone! I'm Stephanie from Ninja Vault team. Some of you may have known that we're currently working on a 3D Action RPG game called Parachronism: Order of Chaos. It is now almost done (I'll show you the progress below). But we still need more members to make it complete. First, here are about the game: THE…
Still other questions need to be answered first. 1. What time period was this made? Medieval times? WW2, Modern Day, Future? 2. What is it made out of? Wood, Concrete, Metal... 3. Do you go inside? 4. How close do you get to it? 5. How damaged is the structure? 6. Is it abandoned or upkept All important questions to be…