This is an APC, not a tank. (Looks like a modified M-113.) It may seem a minor detail, but most of those looking for an artist would know the difference. The paint overall should be matte - i.e. there should be no specular - except where it has worn off, exposing the bare metal beneath. The handholds on the skirt don't…
For the high poly and baking? Whatever works best for you, performance shouldn't matter. Personally I like floaters, they're easy to edit and you don't have to add and manage a bunch of extra edges. If its for the final mesh, there are some advantages and draw backs to clipping one mesh into another, but it starts to…
Well I don't know what I did right, but on my work machine the game has none of the problems mentioned above! I can spot popping textures if I really look for them (that is to say, after a super quick 180 turn) but does it really count ? Also ... since I ended up owning a physical copy of the PC version after exchanging…
There is talk of Anderson dropping the Middleweight Belt and moving up to Light Heavyweight to face new competition. That would be pretty exciting. He's beaten everyone there is to beat in his weight class already. I would love to see him fight Rampage, Evans, Tito (I heard he signed back), Wanderlei. Could also do a Hendo…
Hi, here is an example to toy with: rollout rolMain "Test"( subRollout scriptBin width:100 height:200 pos:[-1,-1]-------------------------------------------------------------------------------- rollout rolSub_1 "rol_1" ( label lb_01 "rolSub_1" on rolSub_1 rolledUp bState do ( if (bState == true) then ( rolMain.height +=…
I think it can depend on exactly what kind of 3D you do. This type of extreme "crunch" seems to only happen at AAA studios where your job is to create 138 different assets for a single level. You're a very specific cog in the machine at that point. On the other hand I know 3D modellers who work for large UI/UX design…
i usually give wood an IOR in octane between 1.5 and 1.8 depending on what state its in. Really, most stuff you're gonna make, like plastics/concrete/leather/rubber will have an IOR between 1.3 and 2ish. 3+ are metals. Chrome will be around the max in octane of 8. Something less reflective like silver would be around a 4.…
Just got the mischievous ricky gervais eyes. Anyway some people don't like to acknowledge it, but realism is the standard by which we judge something to be good or bad. That armor you made would look more impressive on a realistic looking figure. Just grab some reference from a site like this for example, sculpt a more…
Here is a GUIDELINE from the wiki Freelancer Type US Day Rate US Hourly Overseas Day Rate Overseas Hourly Individual contractor $300/day * $37.50/hr * $250 - 375/day $31.25 - 47/hr Low-end art studio $350/day $43.75/hr $140 - 180/day $17.50 - 22.50/hr Average art studio $500/day $62.50/hr $200/day $25/hr High-end art…
in booth cases as far as I know the GPU generates the mesh for you based on a height map and or normal map input. So in the end you depend on good normal maps + height maps. I do not really think that its feeded with custom highpoly Mesh input and that it crunches that - the high density meshes look generated because they…