The drawing of the engie is actually not too bad. He's got a nice pose going on, and has good weight to him, but as others have mentioned, the line work is what's bringing it down. One of the biggest things to think about with anything of this nature is varying line width. At the moment, the majority of your lines are all…
Team name: Fun Spike Games Team TippleTop Project name: TippleTop Brief description: TippleTop is a family friendly, transparent game development project with the goal building a fun community for Fun spike Games, seeing a good portion of the proceeds going towards the childrens charity, the DreamHappy Foundation and…
Hi everyone, We'll like to introduce you a new small left 4 dead game in development project. About L4DFB Left 4 dead first blood is a small project based on the left 4 dead game engine made by valve. The project will include a new campaign and 4 new survivors to fit in it. The project is originally based on the Rambo…
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
In regards to what Two Listen was saying: A lot of developers are going to shy away from making (intentionally) hideous female characters or weak males. This reminds me of when Blizz introduced the Blood Elf males in WoW and how there was an uproar over how slender they were (to put it kindly). Blizz gave in:…
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…
Thanks Brandon, I didn't dismiss their advice, I just wanted to verify how it applies to the job I'm aiming for with the experience I currently have. At the moment what I have to work with are examples of candidates who took Scott Eatons course and have seen that initiative recognised when they applied for work at…