Thanks, but I am still not 100% sure what you guys mean. Each of you gave me a different answer that doesn't make much sense to me. Here is my current UV layout, http://j.imagehost.org/0407/example.jpg (I know I suck) Now what I want to do is seperate the center wood part and bottom of the boat part away from the seam…
As a veteran figure painter and sculptor (mostly modifications) I just wanted to add to some of the tips and recomendations given. I too was in a similar situation a while ago, minus the 3D sculpting machine...lucky! Just want to share some of my knowledge so you guys might have an easier time. One of the reasons why the…
Updated lighting with some rim lighting, some is real effecting all things in the scene, some is fake rim lighting. Utilizing channels in to affect certain objects and not others to help bring out certain details forward to the foreground with more light on it. This way I don't contribute to the indirect lighting as much…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
1. Have your object pic 2. Create your custom plane pic 3. Turn it into a model pic 4. This model container is represented by a null. Select it and turn on Child Comp pic 5. Align model's null to polygon (the plane pic 6. Snap it to the plane pic 7. Freeze transformation of object pic 8. Instance and scale pic
Well Modular usually just means peices that can be reused anywhere. Making unique Geo and then just splitting it up isn't very helpful. For example. On the front facing wall you have 4 window thingys, one of those sections could be broken up and then you just tile it four times and that wall peice could be used elsewhere.…
Sounds like the fault of the OBJ export/import. Does it look correct in Max before export? Also some pics would help tremendously, before and after. "Buggered" is not a very helpful description.
Hi, This is the project I've been working for couple of the days. Still a WIP. The cylinder on the right reference a UDK character. Any critique is more welcome, especially on the suspension. I can't see how the seat of the driver is connected to the body of the seats (I'm using pic #2). Plus for the springs, I'm using…