Thanks heaps guys, I really appreciate it. Until I can get some proper screens, the vids I posted should get the general idea across. The first link, its a vid of the level I designed (but didn't build). I was asked by my Art Lead to design a level with floating ships at the request of the publisher. I spent the next 3…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
This looks really great! :D Awesome details, I instantly thought "Rapture! Bioshock!" B) Bioshock 1 has this very unique and iconic art theme, I have always liked it. How did you texture it? In substance painter?
Oh hi, friends. So, I'm currently studying 3D modelling and thought this contest would be a solid way to test out and expand my skills. Ziggs is the target champion: Current Progress Shot:
Put this concept together using spider verse concept art as a base. I want to make something small since my last environment was too large and I nearly didn't finish it. My focus this time is to try to get an image in Unreal that is similar to an offline renderer and I've been learning blender as well.