Well I can confirm everything works well. I've spent a week or so with both macros and the only thing that didn't work was the saves with the older version. Its all about making it easier to use now! Keep it going:)
alright, i had a very strong feeling 11K was too much. Anyway thanks for the confirmations. I know what I have to do to get the tri count about cut in half. Just like you said Olli.
I was able to log on just fine with my gf's account.. who's code we got from PAX as well. I also got a 'confirmation' email saying my account was ready to play today. It just won't work :\
So I heard back from Leslie Van Den Broeck who recored the Quixel videos and he confirms that with his workflow he has to hand edit the individual alphas for colour selection. Not what I wanted to hear.
no problem,did exactly that.It makes no sense to discuss this here anyway if its programming related which is what i guess.But its always helpfull if others confirm it in case its an usererror. the support just mailed to me that they will look into it.
Think this might have to do with the gamma correction in 3ds max 2012, it would be nice if any one could confirm this. You can turn it off here: Customize->Preferences->Gamma and LUT->Enable Gamma/LUT Correction Try that :)
Dz I think is pronounced like a hard J or G, I can't be sure but for example dzin dobry would be pronounced like gin dobry... well actually to confirm that I found this: http://www.travlang.com/languages/polish/pronounce.english.html
Thanks for the reply Deadly Nightshade, it was starting to get lonely here. That's some great info and I think I've got a solid starting point to start doing some research. Just to confirm TD = Texture definition? Thanks again
Confirm on my behalf, even with the latest update, the UV Editor will ignore your Preserve function sometimes, and sometimes it will only show the symptoms AFTER you have collapse the UV layer on the mesh. *insert edgy autodesk complaint in here*
Just wanted to confess I'm a long time fan of your work. Looking forward to DS2. Regarding your new sculpt, I'm digging how you've handled the anatomy and seeing it on p3d confirms this. Can't wait to see more.