you've got a pretty good list as it is... Fallout 1, 2. X-Com. X-Wing and Tie Fighter, the best space sims then or really now... in adventure there'd be the Space Quest games, Sam and Max, and Full Throttle.
I always thought it made a nice ending to the alphabeth "x" "why" and "zed" End ... "x" "why" and "zeeeeee", like you are in a hurry running away and can't finish saying "zed" oh my ears are allready hurting.
Do things like this follow a common theme or are they engine centric? Is 'X' method/feature only used in 'X' engine and so on? So would that mean describing something specific to that or trying to keep things generalised and as broad as possible?
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Nothing, just seperate passes. Red X's were the first pass, then the Orange marks were made when comparing the remainders. X's n O's should be pretty self-explanatory. I hope. -,-
Power breakout box for my scanning rig, printed in PETG on Prusa I3 MK3s, 114mm x 70mm x 40mm without flange. More info on the project in this thread https://polycount.com/discussion/167507/alexs-texture-scans
Hmm.. the Bamboo Fun Medium 5.4" x 8.5" is $200 and the Intuos 6" x 9" is $400. Basically the same size - so is the Bamboo really half the quality of the Intuos? Will the quality difference be noticable - jittery mouse and stuff like that?
Aye, been doing it some for smartphone VR stuff as well, using vert colors to individualize grayscale (channelpacked) tiling textures - never used a 2x multiply though. Is it Vertex Color x Texture x Vertex Color again?
A little common sense something to get the ball rolling: In OpenGL 1.x/2.x you'd want to stick to using as least surfaces and textures as possible. Texture atlas your particle textures. I LEARNED THAT THE HARD WAY!
Beta 2 incoming Hi, i have working and testing something that takes my sleep off a little, a good balance between: light bake time x quality x performance and i will not gonna lie here, this is been hard for me... but i think i found a good spot after taking few days testing, i was able to render in a decent bake time…