I would check to make sure your model truly is 100% identical (even having more than 1 polygroup can and will throw this off when you send an obj back and forth).Otherwise you wouldn't need to copy and paste UVs, importing the new OBJ would just automatically update the UVs on the sculpt while preserving its polypaint and…
I guess you're using 3dsmax? What does it look like when you turn on backface culling? Select your object, right click choose object properties, check on backface culling. If the black areas turn see-thru then you need to flip those polys. You can try resetting xform. Utilities Tab Reset Xform Reset selected. You can also…
This is so awesome! I would love to explore an environment textured this way. The issue you are having with the tree's alpha card looks like issues with object transparency sorting. When you say each pine tree layer is separate do you mean each plane that has the leaf transparency is a separate obj? Is your trunk a…
errors like,- like when the import stopped with a message like error importing. I found some plugins on Blender scripting forums, cant find the one I had back then- but something along these posts: http://blenderartists.org/forum/showthread.php?t=104786&highlight=obj+import…
Some obj problems in Max 2009 are still the same, the scale problem is still present (always tweaking with numbers), and ngons seems not to work too when exporting. Fbx export does not work properly within Modo, you put Y or Z axis on the exporter to FBX, and you always need to rotate all the scene. Attach all geometry to…
you can go back and forth from(for example) max and zbrush all you want. if zbrush is the case....you can be in zbrush...then export your lowest subdivision from zbrush as an obj....import it into max....move stuff around(keeping the same vert count ie: don't add any geo)....then export obj...then import back into zbrush…
I'm not sure what you are trying to do with BaseSwitchSOL. When you get the the Else clause it will always equal undefined so it will always Catch. This is because each time the script is run, it's a new instance of the script, so BaseSwitchSOL always starts as undefined. You would need to make it global to keep the value…
Mmmm it's hard to tell without checking the wireframe: could you show us an image of the wireframe in Max and (maybe) one of the polygroups in ZBrush? :) Btw at the moment the possible issues that pop in my mind are or a smoothing group issue or an "edge "proximity" issue (meaning that you have edge quite close one to each…
I took a look at the files, there is something wrong in either the obj-file itself and/or the input maps. What happens is the suite thinks that the arm should be on the body as well, maybe due to UV-mapping, not sure. If you go in to the "Normal" tab and delete "Texture base" you see that the problem goes away,…
Thanks for the help guys! I've managed to solve my seam issue: turns out it was a very noobish mistake: when exporting the .obj from Max, I've used the ZBrush preset and that does not save Smoothing Group or Normal information into the .obj ... :\ oops. Here is what the sword looks like in Marmoset at the moment: Diffuse:…