Rigger / Animator Required for small project. 1985 is looking for a talented Rigger/Animator to work on a freelance basis. Must be Competant with Cinema 4d, and Unity. I have 2x Character Models ready to go. I would need the following information regarding Costings: Rigging: Price Basic Animation Walk/Run etc: Price…
I am looking to commission a rigger to create a single facial rig for an anime styled character that:* Supports a wide arrange of emotions. * Uses bones and not morphing. * Can blink. * Can move eyes. * Can open and close mouth. * Can be animated to appear as if talking. * Has a bone count of 20 at maximum. * Can be used…
Hello ! Nice idea your contest ! I'm really excited ! :D I have a question, I don't know if I've understand everything ^^ The animation short movie should be done only with game animations , like walk cycle animation, interactions animations , fight anim, etc.. (only motion presets, as we can see in every video games) and…
So I basically need to create an extend animation in UDK. So the problem I have is how to do it. If I have separate floating bones, and try importing it, then UDK will instantly crash when I try to display it. If I create a skeleton where I unfreeze the length in the bone properties, then the animation just wont show the…
I was just wondering what people's thoughts on this were- I may be going to uni in a year and I've seen a few courses in 3D Animation. Who here learned their modelling/animating skills from university? I know there are at least a few people still at university. I can't model but I'm not totally un-informed about it, I…
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
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I'm modeling a robot character and have used some 3D reference objects royalty free. I have just about completed a low res poly version of the model, however some sections, such as the torso has many triangles, because the source file was very low poly. Can a low poly model with many triangles be ok for use to animate.…
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