Can you post a picture of the sign with wires? There's like 101 things that could be causing it. I mean just recently I learned about broken tangents along UV seams and how they can cause normal map seam errors. I mean everything could be perfect with the mesh and the normal map just wants to be a jerk and cause a nasty…
[ame=" https://www.youtube.com/watch?v=hvVt_QI-AXc"]modo 501 smoothing groups ideal for game modeling.mov - YouTube[/ame] Not sure if you have seen this but it might help. Normally I set smoothing to the entire mesh to 180 degrees and use the normal map to control the smoothing. If there is one or a few faces that need to…
What would be the best way to create lit windows like the ones on this model, when using a PBR workflow? It seems like these might need to be added manually, after the textures have left Quixel/Substance Painter? https://cdn2.artstation.com/p/assets/images/images/001/833/742/large/victor-kam-c-harvester-01.jpg?1453449287
Humm, I am using unwrella2, and when I make my seams, and then use unwrella, unwrella uses both the default seams max made and the seams I made. How do I just get uwrella to use my new seams? Sorry for 101 questions in this thread but you guys are being really helpful so I appreciaite it.
There is so many step by step tutorials on this it's ridiculous. Software doesn't matter. If you can't translate from another program to blender, do more Blender 101 tutorials.…
If you can afford to buy DVD tutorials, then check out Digital Tutors....they got lots of Maya 101 DVDs that are tailored for complete beginners where they walk you through the interface all the way to modeling. Also Lynda.com has some interesting DVDs. They are all pretty good and like I said aimed towards the beginner…
I wanted to reply to this yesterday, but couldn't because of some goofiness with my phone. Upon close inspection of your AO Settings in ZBrush, they don't look right to me, and that may be why you had a bad render in the first place. Try bumping up your rays to at least 600, and your Angle to 150 ~ 160. That may help you…
This hasn't affected THQ's stock price at all significantly, although last I checked it was 59c the day of the layoffs and it's 54c at the moment. It has been bouncing around between 50-60c for about 2 months and has been below since the uDraw announcement in December or whenever that was and has not moved much since:…
Another Small Update This is sitting at about 17k tri's with all four sides. From looking around Polycount this figure seems a bit high (making my prev 60k laughable). Whats an acceptable Tri count for a building like this on a "next-gen" system/PC title? I know its a vague question but any help would be much appreciated.
I would not use decimation for that, how many polygons has the blade? I usualy bake at 1 million or 2 million polys. Plus it looks that your blade has a 180º Smoothing, Split the blade were the Sharp edge is, to split the blade in 2 halfs. and then add smoothings of 45 or 60º it will look more white, instead of looking all…