HAHA No that's actually a screen grab from Ace Combat 6 on Xbox 360. They did a bunch of anime skins mainly from characters from Idol Master. That game is so much fun, especially with the flight sticks.
Is this for subdivision? If it smooths correctly, then you could probably leave it alone without any problem. N-gons seem less likely to cause problems on planar surfaces. The face above it looks to have at least 6 vertices.
im still drunk and im gonna carry on for a bit but ths fucking credit crunch is a bastard i had to buy 6 bottles of tesco gin rather than bombay, still gets you drunk though
Awesome sketches! I really digg number 2 and 6 because they have very interesting and unique clothing / accessories. I'm not sure if this is the correct terminology, but your art style is very gracious and elegant. Keep it up! :)
Some of the ads I've seen on gamasutra are for "QA Lead/Associate Producer" or something of that sort. Definitely seems to be a well traveled track. I was a tester for about 6 years (not in games). Definitely got old after a while.
Hey there, thanks for the comments. There are around 6 unique buildings, and the rest will be made modular, to fill in the gaps I guess. However, yeah even the unique buildings do share some of the same components and textures, to save time.
[ QUOTE ] I think it's a great attempt at knocking EA out of the number 1 spot. [/ QUOTE ] AFAIK Activision are the #1 publisher in terms of profits at the moment. If they aren't any more, they were for the first 6 months of this year.
I like Last of Us, and Rainbow 6 Patriots. Those are the ones I am looking forward to the most. Fortnight does look interesting, but I will have to get more info on it before I make a decision.
Modo is amazing, been using it for 6 years now and it's hard to model/UV in anything else. This video is a great explanation of the interface, and why the action centers are a great concept: http://content.luxology.com/community/user_tutorials/seneca/SENECA_MODO_ACTRS.mov
Can you explain these two a little more? Before I made the door I got 5 or 6 reference pictures. I still have a couple of things to switch before I make the high poly.